Thursday, 21 October 2010
Right if anyone has ever worked on any 3d projects, you will know about the trouble you can have with unpacking uv's. Sometimes you can go around it quickly and sometimes its a long and hard process of manually unfolding it all out and puzzling it back together to get feasible results.
This process is crucial in the creation of realistic 3d models so you can properly pain textures in photoshop for your model.
New in Zbrush 4 is uv master, its a plug in that generates them automatically and easily. just paint the area red that you want protected and blue for where you want the seams, press unwrap and there you have it , a near perfectly unwrapped uv island. With a small amount of tweaking, and i mean small, you have a production ready
uv island in Minuit's.